DOORWI is a registered company and experimental XR framework that integrates extended realities in the production of digital products as multi-user applications, fashion networking and user interface.

PRE-DOORWI: Runze and Alessio started collaborating two years ago and share achievements as winners of SCI-Arc Best Grad Thesis 2018, the Frank and Berta Gehry Prize 2018, Best App for Art Media and Entertainment at the MIT Reality Virtually Hackathon 2019, Best App for Architecture Engineering and Construction at the USC Creating Reality Hackathon 2018 and as nominees for MoMA PS1 ‘18 by Elena Manferdini. Together they have co-founded Doorwi, an experimental XR company that aims to build speculative prototypes, and expand the extended reality research in order to build competitive products as mobile applications, games, fashion collections, publications and more.


Alessio Grancini is an architectural designer originally from Italy and currently based in the city of Los Angeles. His practice operates between architecture and extended reality media. Alessio joined the advanced technology team at Morphosis Architects in October ‘18 after having worked with the creative team for Reef Rescue, VR experience by Super78 studios. Alessio receives a Bachelor of architecture from Milan Polytechnic in 2015 and successively graduates from SCI-Arc in 2018. Alessio’s fondness for technology applied to design comes from the scientific background as high-school student and the innate enthusiasm for cinematic arts as animation, VFX and sound composition. Alessio is Guest Curator of A+D Museum in Los Angeles.



Aminatou “Natou” Fall is a Paris born, Ft. Lauderdale raised, and Los Angeles based designer with a strong interest in the concepts of beauty and aesthetics within architecture, cosmetics, and fashion. She is currently in her thesis year of the M.Arch 1 program at SCI-Arc after having graduated from the George Washington University with a BFA in Interior Architecture + Design. Her writing and drawings have been published in Off-Topic and Underscore Journal. This coming September she will be presenting her thesis project “Shaping Face, a study on Faciality, the Self, and Cosmetics in architecture”.  


Runze Zhang is an AR/VR developer originally from Shanghai and currently based in LA. He graduates with a B.Arch degree from Tongji University and an M.Arch II degree from SCI-Arc. Because of his 3-year coding experience, Runze’s background in architecture easily meets game design and spatial understanding related to digital experiences. Runze joins Kilograph studio as a Creative Technologist in XR team during October ‘18 and is concurrently an Indie Game Developer. He is interested in spatial gamification and experienced in C# for AR/VR engineering multi-user network towards collective and collaborative interaction. Runze is Guest Curator of A+D Museum in Los Angeles.

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Francesco Colonnese is a student at Pasadena City College pursuing a bachelor in Computer Science. He has previously worked on web developing, machine learning and algorithms.Francesco is proficient in Javascript (Frontend/Backend), C++ and has a basic knowledge of Python and developing in Unity. He has previously developed several web-apps as a full stack developer. He is also very passionate about Node.JS: he became proficient in React (Frontend) and Express.js/Koa (Backend). Francesco has an interest in developing accessible, user-friendly technology. 


Doorwi is currently looking for mural artists and Unity developers willing to collaborate with the platform. Shot us an e-mail if you are interested in joining our current project “Games of Deletion”. 
If you are an enthusiast of Doorwi’s work or you want to know more about Doorwi, feel free to reach e-mail Doorwi equally.

︎01.01.2019 ︎EXPERIMENT 01︎GAMES OF DELETION [1.0]

Games of Deletion is Runze’s and Alessio’s Master Thesis project at Southern California Institute of Architecture and the starting point of the research leading to the creation of “Doorwi”. The project showcased on Doorwi’s website detaches from the academic audience targeted during thesis, that featured the very first approach to the problem of extended realities according Runze and Alessio. 
Games of Deleton is a real scale and mixed reality platform that simplifies and interpret the radical “Simulation’s Theory” by Nick Bostrom In the format of mobile phone games. It also translates the simulation hypothesis in a political model taking in consideration the infrastructure of cities.
Indeed, G.o.D. aims to build a framework for future developments of the platform dealing with physical and digital content simultanously. 

Inspired by “Games of Deletion” [The story] written by A. and R. ,the mobile phone MR Game can be downloaded from the Apple store and Google Play store. Currently the game is active for only 4 “Deletion Sites” located in the city of Los Angeles.
The experiment, possibly, is meant to be expanded  to multiple cities. 

Games of Deletion takes in consideration the use of murals as “physical anchors” for triggering the augmented experience.
Deleters need to be physically in front of a precise murals in order to play the game. 

Every game is a duel between individuals or group of individuals, in the last case representing site’s teams. The mission of the players can slightly be diversified based on the site location, since the game enhances the physical qualities of the sites. 
Mainly, the scope of the two teams or two individuals is to deconstruct and recompose at the best the virtual volumes dictated and self-generated by the mural’s outline.
An artifical entity initially feeded by native “succesful compositions” built by the game’s creators and succesfully by the future winning deleter’s composition will be declaring the game’s winner. 

The winners of the game have the privilege to decide what content stably be streaming in the deleted mural’s space. Every game allows deleters to be associated with a “Deletion’s score” that helps the system defining the winners hierarchy. More victories, more chances to expand your own presence around the city.
Even if a game can be winned collaboratively, the site’s master is always considered as individual. 

The infrastructre of the game becomes more clear during the game experience.
Games of Deletion features an invisible framework inspired by a general social platform model, but exclusively visualized and practiced through space.